12/8/2022 0 Comments Oddworld strangers wrath centaur![]() Language: Steef speak a language of their own that consists of a wide number of sounds, from grunts to howls to roars and whimpers, even making use of body language, most would think it nothing more than animal sounds, but a steef can communicate with ease in it. Religion: Steef generally worship the elements of nature itself, with the river itself takes precedence in their prayers as a sort of mother-diety. Now, they are nomads, claiming no lands and wandering around, disguising their natures from those eager to hunt them. Steef Lands: Steef used to be widespread all along the mighty Mongo river, but ever since the dam was built the river has shrunk and settlers have hunted steef nearly to extinction. ![]() They are usually deeply respectful of nature. ![]() Steef have been hunted to almost extinction by the civilized people of the world, particularly for their heads and horns, which fetch incredible prices among trophy collectors.Īlignment: Steef are generally neutral, with a tendency towards good. Most don't care about them one way or another, until a steef arrives in their city, at which point they are generally treated like an escaped lion from a zoo. Relations: Steef are generally considered by most 'civilized' races to be in the same category one would place a dangerous animal. Their torsos resemble a human's, as do their arms, though their forearms and hands are much larger than a human's, and their fingers are tipped in canine-like claws. Their lower bodies resemble the bodies of a deer, though smaller and much shorter front-to-back. Physical Description: Steef are complicated creatures, with a great many animalistic features about them. They have long memories, and while they are slow to forgive insults or wrongs done to them, they always repay kindnesses. ![]() They may seem gruff and unfriendly but they simply have little love for small talk. They prefer to let their intentions be show with their actions. They generally are most at home in the wild, reveling in physical acts. Personality: Steef are creatures of few words for the most part, suspicious of most civilized folk, outsiders at all times. In addition, their light, medium, and heavy load limits are doubled. A steef gains a +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Quadruped (Ex): A steef is exceptionally stable on their hooves. A steefs hands cannot be occupied when he sprints. A steef cannot sprint when carrying more than a light load or when wearing medium or heavy armor. A steef with the run feat moves at 8x their speed when running. When using the run action, a steef moves at 6x their speed. Sprint (Ex): When a steef runs, he lopes along on all six limbs at incredible speeds. If being driven back would force the opponent into a barrier or into a square where it cannot stop (such as a wall or a square that already contains another creature), the foe falls down in its square instead. If the bull rush succeeds, the foe is driven back 5 feet and must make a Reflex save (DC 10+1/2 HD +str mod) or fall prone. Knockback (Ex): If a steef hits with his powerful charge ability, he can immediately attempt a bull rush without entering the foe’s space or provoking an attack of opportunity. Powerful Charge (Ex): A steef may lower his head and charge into combat, making a headbutt attack that deals double damage. Steef speak their own language and common. They often will stalk their foes and strike from hiding, using cunning strategy and hit-and-run tactics to whittle away at large groups. They stand about 6 and a half feet tall, weighing some 200 pounds.Ī steef is an intelligent enemy. ![]() they are loyal allies and terrifying enemies.Ī steef is about the size of a man, weighing about the same, though they carry it differently. Steef are intelligent, nomadic creatures with a close connection to nature. It moves with a fluid grace from a centaur's walk to an ape-like trot to an almost feline lope. But the creature's eyes are what steal your attention, brilliant green and glittering with intelligence. From the sides of it's head emerge a pair of massive, curling ram-horns, and a second set which arch up over it's head. It seems like a deer with a short body below the waist, with the torso of a man, the arms of an ape, and a shaggy-furred head with a camel-esque mouth but sharp, lion-like teeth. The creature that stands before you is a strange mix of bestial features. Skills: Hide +11, Move Silently +11, Survival +1 Special Qualities: Darkvision 60, Quadruped, Sprint, ScentĪbilities Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 6 Special Attacks: Powerful Charge, Knockback ![]()
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